OBJ dates back to the 1980's, and, technically, doesn't even store materials. I wouldn't be surprised fbx exported materials better than OBJ. This will actually modify the mesh based on a grayscale map-and I think it's how NXVisualStudio got the wood grain textured into his TARDIS model.įor that to work, you'll have to add several layers of subdivision to get too many polygons, then do the displacement, save out a normal map, then derez that sucker back down to something reasonable. You might want to look into the DISPLACEMENT modifier in Blender. You will probably need to rescale some UVs. I'm really really rusty on actually working in a 3D modeller and Blender and I don't really get along.
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